Initial scaffold: Nakama backend, Godot client, content schema
Sets up the Step 1 (Project Foundation) and Step 2 (Content Schemas) scaffold from the implementation sequence. Includes Docker Compose stack, Nakama TypeScript module stubs, PostgreSQL migration, Godot 4 project shell with scene stubs and NakamaClient singleton, YAML content schemas for all entity types, and example data for 3 characters, 2 jobs, and all 7 core resources. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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content/data/jobs/lumber_camp.yaml
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content/data/jobs/lumber_camp.yaml
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# Lumber Camp — Lumberjack job slot
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# The primary manual work target in the PoC.
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# Wood is the designed scarcity bottleneck: it gates construction upgrades
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# and several early character ascension recipes. Players can passively
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# accumulate wood here, or use the manual_work action for burst gains.
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# manual_work_eligible: true makes this the focus of the micro-management demo.
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$schema: "xyvera/content-schema/job/v1"
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id: lumber_camp
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name: "Lumber Camp"
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description: >
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Workers harvest timber from the forest edge of Heartwood Vale. Wood is the
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backbone of early construction and a bottleneck players will want to push past.
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Assign a lumberjack here for full output, or use the manual work action to
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chop extra wood yourself.
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profession: lumberjack
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output_resource: wood
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base_output_per_hour: 12.0
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secondary_output:
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resource: gold
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rate_fraction: 0.15 # small gold bonus representing sold scrap timber
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max_slots: 3
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unlock_condition:
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building_level: 0 # available from the start
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manual_work_eligible: true # this is the PoC manual micro-management target
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passive_cap_hours: 8.0
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