Initial scaffold: Nakama backend, Godot client, content schema
Sets up the Step 1 (Project Foundation) and Step 2 (Content Schemas) scaffold from the implementation sequence. Includes Docker Compose stack, Nakama TypeScript module stubs, PostgreSQL migration, Godot 4 project shell with scene stubs and NakamaClient singleton, YAML content schemas for all entity types, and example data for 3 characters, 2 jobs, and all 7 core resources. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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content/data/jobs/research_post.yaml
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content/data/jobs/research_post.yaml
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# Research Post — Researcher job slot
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# Produces knowledge, which is consumed by skill upgrades and building research.
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# Knowledge is the second scarcity axis (after wood) — the design intent is that
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# players must choose between levelling characters fast (knowledge) versus
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# building the village faster (wood/stone).
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# manual_work_eligible is false here; manual focus stays on wood for PoC clarity.
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$schema: "xyvera/content-schema/job/v1"
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id: research_post
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name: "Research Post"
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description: >
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Scholars and curious minds study the strange phenomena of this world.
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Knowledge produced here is consumed by skill upgrades, building improvements,
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and eventually advanced expedition planning.
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profession: researcher
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output_resource: knowledge
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base_output_per_hour: 6.0
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secondary_output:
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resource: experience
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rate_fraction: 0.25 # minor experience trickle — characters learn while working
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max_slots: 2
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unlock_condition:
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building_level: 1 # requires the village hub to be upgraded once
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manual_work_eligible: false
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passive_cap_hours: 8.0
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