# Lumber Camp — Lumberjack job slot # The primary manual work target in the PoC. # Wood is the designed scarcity bottleneck: it gates construction upgrades # and several early character ascension recipes. Players can passively # accumulate wood here, or use the manual_work action for burst gains. # manual_work_eligible: true makes this the focus of the micro-management demo. $schema: "xyvera/content-schema/job/v1" id: lumber_camp name: "Lumber Camp" description: > Workers harvest timber from the forest edge of Heartwood Vale. Wood is the backbone of early construction and a bottleneck players will want to push past. Assign a lumberjack here for full output, or use the manual work action to chop extra wood yourself. profession: lumberjack output_resource: wood base_output_per_hour: 12.0 secondary_output: resource: gold rate_fraction: 0.15 # small gold bonus representing sold scrap timber max_slots: 3 unlock_condition: building_level: 0 # available from the start manual_work_eligible: true # this is the PoC manual micro-management target passive_cap_hours: 8.0