# Research Post — Researcher job slot # Produces knowledge, which is consumed by skill upgrades and building research. # Knowledge is the second scarcity axis (after wood) — the design intent is that # players must choose between levelling characters fast (knowledge) versus # building the village faster (wood/stone). # manual_work_eligible is false here; manual focus stays on wood for PoC clarity. $schema: "xyvera/content-schema/job/v1" id: research_post name: "Research Post" description: > Scholars and curious minds study the strange phenomena of this world. Knowledge produced here is consumed by skill upgrades, building improvements, and eventually advanced expedition planning. profession: researcher output_resource: knowledge base_output_per_hour: 6.0 secondary_output: resource: experience rate_fraction: 0.25 # minor experience trickle — characters learn while working max_slots: 2 unlock_condition: building_level: 1 # requires the village hub to be upgraded once manual_work_eligible: false passive_cap_hours: 8.0