xyvera/nakama/modules/gacha.ts
caoimhinr fb00954954 Initial scaffold: Nakama backend, Godot client, content schema
Sets up the Step 1 (Project Foundation) and Step 2 (Content Schemas) scaffold
from the implementation sequence. Includes Docker Compose stack, Nakama
TypeScript module stubs, PostgreSQL migration, Godot 4 project shell with
scene stubs and NakamaClient singleton, YAML content schemas for all entity
types, and example data for 3 characters, 2 jobs, and all 7 core resources.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-02 23:33:06 +02:00

112 lines
3.5 KiB
TypeScript

// gacha.ts — authoritative pull execution
//
// All pull outcomes are resolved server-side. The client sends a banner ID and
// pull count; this module resolves rarity, determines the result from the
// banner pool, updates pity counters, deducts currency, and records pull
// history. Nothing here is computed client-side.
//
// Pity model (PoC defaults — all values should be content-driven):
// - Soft pity begins at 70 pulls (increasing rate toward hard pity)
// - Hard pity at 90 pulls guarantees SSR
// - Featured SSR rate-up: 50% chance when SSR hits
// - Pity carries over between sessions but NOT between different banners
// unless the banner explicitly declares carry-over.
export interface BannerDefinition {
id: string;
name: string;
type: "standard" | "featured" | "event";
pull_cost_currency: string;
pull_cost_amount: number;
multi_cost_amount: number; // cost for 10-pull; usually 10x single minus one
pool: BannerPoolEntry[];
soft_pity_start: number;
hard_pity: number;
featured_character_ids: string[];
active_from: number; // unix ms
active_until: number | null; // null = permanent
}
export interface BannerPoolEntry {
character_id: string;
rarity: "R" | "SR" | "SSR" | "UR";
base_weight: number;
}
export interface PullRecord {
banner_id: string;
character_id: string;
rarity: string;
pulled_at: number;
pity_count_at_pull: number;
was_soft_pity: boolean;
was_hard_pity: boolean;
}
// ── RPCs ──────────────────────────────────────────────────────────────────
export function rpcGachaPull(
ctx: nkruntime.Context,
logger: nkruntime.Logger,
nk: nkruntime.Nakama,
payload: string
): string {
// TODO PR 5: implement full pull resolution
// Stub returns a placeholder response so the endpoint is registered and
// callable from the Godot client in PoC step 1.
logger.info(`gacha/pull stub called by ${ctx.userId}`);
const req = JSON.parse(payload || "{}");
const bannerId: string = req.banner_id ?? "standard";
const count: number = req.count ?? 1;
if (count !== 1 && count !== 10) {
throw new Error("Pull count must be 1 or 10");
}
return JSON.stringify({
ok: false,
error: "not_implemented",
message: "Gacha pull system is stubbed. Implement in PR 5.",
banner_id: bannerId,
count,
});
}
export function rpcListBanners(
ctx: nkruntime.Context,
logger: nkruntime.Logger,
nk: nkruntime.Nakama,
_payload: string
): string {
// TODO PR 5: load active banners from content storage
logger.info(`gacha/banners stub called by ${ctx.userId}`);
return JSON.stringify({ banners: [], message: "Banner list is stubbed. Implement in PR 5." });
}
export function rpcGetPity(
ctx: nkruntime.Context,
logger: nkruntime.Logger,
nk: nkruntime.Nakama,
payload: string
): string {
// TODO PR 5: read pity counters from player storage
const req = JSON.parse(payload || "{}");
return JSON.stringify({
banner_id: req.banner_id ?? "standard",
current_pity: 0,
soft_pity_start: 70,
hard_pity: 90,
message: "Pity counter is stubbed. Implement in PR 5.",
});
}
export function rpcGetPullHistory(
ctx: nkruntime.Context,
logger: nkruntime.Logger,
nk: nkruntime.Nakama,
_payload: string
): string {
// TODO PR 5: load pull history from player storage
return JSON.stringify({ history: [], message: "Pull history is stubbed. Implement in PR 5." });
}