xyvera/content/data/jobs/research_post.yaml

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# Research Post — Researcher job slot
# Produces knowledge, which is consumed by skill upgrades and building research.
# Knowledge is the second scarcity axis (after wood) — the design intent is that
# players must choose between levelling characters fast (knowledge) versus
# building the village faster (wood/stone).
# manual_work_eligible is false here; manual focus stays on wood for PoC clarity.
$schema: "xyvera/content-schema/job/v1"
id: research_post
name: "Research Post"
description: >
Scholars and curious minds study the strange phenomena of this world.
Knowledge produced here is consumed by skill upgrades, building improvements,
and eventually advanced expedition planning.
profession: researcher
output_resource: knowledge
base_output_per_hour: 6.0
secondary_output:
resource: experience
rate_fraction: 0.25 # minor experience trickle — characters learn while working
max_slots: 2
unlock_condition:
building_level: 1 # requires the village hub to be upgraded once
manual_work_eligible: false
passive_cap_hours: 8.0