Sets up the Step 1 (Project Foundation) and Step 2 (Content Schemas) scaffold from the implementation sequence. Includes Docker Compose stack, Nakama TypeScript module stubs, PostgreSQL migration, Godot 4 project shell with scene stubs and NakamaClient singleton, YAML content schemas for all entity types, and example data for 3 characters, 2 jobs, and all 7 core resources. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
45 lines
1.6 KiB
Text
45 lines
1.6 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; but this file is committed so the project can be opened without further setup.
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config_version=5
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[application]
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config/name="Xyvera"
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config/description="Cozy management gacha with meaningful guild strategy."
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config/version="0.0.1-poc"
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run/main_scene="res://src/screens/MainMenu.tscn"
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config/features=PackedStringArray("4.3", "Mobile")
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config/icon="res://assets/placeholders/icon.png"
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[display]
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window/size/viewport_width=1080
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window/size/viewport_height=1920
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window/size/resizable=false
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[rendering]
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renderer/rendering_method="mobile"
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[autoload]
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NakamaClient="*res://src/nakama/NakamaClient.gd"
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GameState="*res://src/systems/GameState.gd"
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[input]
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ui_accept={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[filesystem]
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import/blender/enabled=false
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